Who I Am

I am a Sound Designer and award-winning Composer currently based in Montreal, Quebec. I have worked in sound since 2014, specializing in Game Audio since 2015. Since then I have worked to create more and more detailed and immersive sound experiences, treating each project as an opportunity to break new ground, develop new skills, and provide players with an even more exciting and impactful experience than the last. I am a firm believer that sound is capable of communicating just as much information as art or narrative, and in pursuit of that, I approach each project I work on with an eye for the big picture alongside a strong focus on detail in order to create the most cohesive product possible.